Design[ edit ] Production designer Dennis Gassner says of his work on the film: The whole project is about translation—translation from something you would understand into something that is in a different vernacular. So, it's a new signature, looking into another world that seems familiar but is still unique. There's a term I use—called 'cludging'—it's taking one element and combining it with another element to make something new. It's a hybrid or amalgamation, and that's what this movie is about from a design perspective. It's about amalgamating ideas and concepts and theoretical and physical environments.
The Golden Compass: His Dark Materials by Philip Pullman | staceyleeagency.com: Books
Worlds where Philip Pullman's His Dark Materials trilogy was turned into a series of blockbuster movies, each better than the last. And worlds like ours, where the series crapped the bed after a single bloated, confused outing that was mired in meddling and flaccid compromise, and succeeded only in enraging everybody that it was supposed to pander to. The film in this world is The Golden Compass, and it's rubbish. A bear punches another bear's jaw off in it, and it's still rubbish. That's quite a feat. But what could have possibly gone wrong with an adaptation of a children's book about a plot to murder God, set in a world full of too many characters with hard-to-pronounce names that was overly concerned about explaining dust, and was released at a time when the public's tolerance for too-long, CGI-heavy fantasy adaptations was at an all-time low? The Golden Compass is being repeated on TV today, so this is the perfect time for a closer inspection.
The Golden Compass recap: how a literary triumph was turned to dust
Lyra's levels primarily involve platforming , stealth and puzzle solving ,  whilst Iorek's are mainly melee combat based. Lyra uses Pan in his sloth form to swing from one platform to another. The icon on the top right indicates Pan's current form. A major aspect of the gameplay in Lyra's levels involves the shape-shifting ability of Pan, who can transform into four different forms; Ermine , Sloth , Hawk and Wildcat , with each form having its own unique ability.